Metaplace (
which I tried once without great success in March) is about to shuffle off this mortal coil. It will soon be singing in the celestial choir.
Naturally this is big news across a lot of the blogs to which I subscribe and here's my tuppence worth too.
Way back at the start of the year
I posted a piece about OpenSim and the magic that makes SL work, and in May
another post about adult content being important in driving innovation in Second Life.
I think it's time to come clean and admit a mistake or two in the list and possibly rock the boat of a few at Linden Lab who are hell-bent on improving that first hour experience.
First up, as
Gwyn points out in her much longer post, Second Life continues to work because it has a sound business model. Second Life may or may not require more premium members to flourish, although it's an obvious place for Linden Lab to make some more money and
free homes for premium members (
however much those of us with homes turn our noses up at it) might just be part of the way forward on that. Confidence that the place will be here next year and in five years time is important to a lot of people.
And the other thing is a first minute reaction I think. I was entranced with Second Life as soon as I arrived. I don't remember precisely what caught me at this remove (2,000 days in early 2010) but I was viscerally, instantly hooked. That's part of what kept me coming back to work out how to build, part of what made me learn to script, part of what made me engage in the social interactions that I did back then, and all of those things paved the way for keeping me in Second Life right now.
I rather suspect making that first hour easier, better, might help those who are less willing or able to invest time into new skills but still like what they see will help convert some of that newbie churn into new users. But, and herein lies the rub, looking for my Metaplace post and the pictures there reminded me of the disappointment I'd felt. That, in turn, reminded me today in a way it didn't then, of the wonder i'd felt in Second Life in those first seconds. Working on the first hour might be good, but working on the first second might be even better.